The first season of Pluribus may have come to an end last week on Apple TV, but we'll be sifting through all the implications ...
These horror games turn silence into a weapon, using atmosphere and tension to create fear far more unsettling than jump scares.
The poet, terrified of the dons and the public schoolboys, found university a struggle. But it left an indelible mark on his ...
This year, the staff at the Center for a New American Security dove into researching some of the most pressing and ...
What makes an album of the year? Well, a few things, to be honest. It needs to be able to appeal to a wide ran ...
Welcome to Derry tonight on HBO, but that doesn't mean we have to stop thinking about it. Over the course of eight episodes, ...
ARC Raiders and Stranger Things are vastly different, but their worlds share a few common tropes that continue to be hit-making features.
Analysis: Music offers a way for people to meet, participate and feel connected in ways that are enjoyable and sustainable Loneliness is increasingly recognised as a significant public health issue.
Routine starts with you waking up in a small room in what appears to be a retro-flavored, futuristic resort built on the moon. You’re an engineer, and as soon as you stretch, gather your things, and ...
Alien: Isolation is one of the most terrifying games I've ever played, and even its own writer admits it's straight-up too scary for a lot of people. Chatting on the FRVR podcast, former Creative ...
The tricky AI ended up prolonging an otherwise shorter game. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Alien Isolation is my favourite ...
Alien: Isolation's 20-hour runtime grew that long by accident, according to a dev who says that the Xenomorph's increasing intelligence drove the horror game's playtime up. In an interview on the FRVR ...