Digitimes indicates that the Xbox 360 GPU could see a die shrinkage to 65nm as early as this fall. “Equipment makers” were sourced at Commercial Times in China, indicating that an engineering version ...
This article is part of the Electronics History series: The Graphics Chip Chronicles. ATI had been experimenting with the concepts of a unified shader for several years leading up to its acquisition ...
Given the 16 way vec4 + scalar basic block used in both the Xbox 360 and the ATI's current generation of GPU. Devs targeting the 360 will make efforts to optimize their games for that architecture. If ...