We may earn a commission from links on this page. Most mechanical keyboard switches have two positions—off and on. Either the key is activated, or it’s not. The switches in the Wooting One keyboard ...
In May of 2017, the small team at Wooting launched their Kickstarter to fund the Wooting One, the first mechanical gaming keyboard to offer analog support. In just seven hours, the One blew through ...
Keyboard manufacturer Wooting has unveiled a collaboration with VALORANT content creator Tyson 'TenZ' Van Ngo.
It looks like a fairly standard keyboard, but the switches are an entirely new design that feature optical analog input--it's not just on or off like other switches. Share on Facebook (opens in a new ...
After a hectic journey from wildly successful Kickstarter campaign to mass production, the three-person team of Calder Limmen, Erik Stakenborg, and Jeroen Langelaan have put together something hugely ...
There's an interesting new mechanical keyboard aimed at PC gamers on Kickstarter now. The Wooting One stands out from traditional rivals, made by the likes of Logitech, Razer or Corsair, by offering ...
Without taking sides in the age-old gaming debate of console vs PC, controllers do have an advantage when it comes to analog input. On digital keyboards, a button is either pressed or it's not – a ...
The Wooting 80HE, with its analogue keys, Rapid Trigger, and 8,000 Hz polling rate, is a high-end mechanical gaming keyboard designed for FPS gamers who love to tinker.
Gamers are finicky about their peripherals, especially when it comes to control. Manufacturers are constantly tinkering with controllers, mice, and keyboards to offer players the best functionality.
Keyboard and mouse is the dominant input mechanism for PC gamers, and not for no reason — it’s fast and accurate, all the better for pulling off those split-second headshots. But there is one way in ...
This gaming keyboard carries a prestigious name here at PCGamesN. Its predecessor, the Wooting One, already net a sparkling review from us last year, and we've since had enough hands-on time with its ...