Game Rant chats with Kingdom Come: Deliverance 2 design director Viktor Bocan about what makes a good RPG and how KCD2 ...
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Kingdom Come: Deliverance 2 design director responds to players who find the game too hard
In an interview with Game Rant, Kingdom Come: Deliverance 2 design director Viktor Bocan explains why the game was never ...
What sets Square Enix apart is its willingness to take creative risks while still nurturing long-running franchises. Some of ...
Noted CRPG enthusiast and Obsidian director Josh Sawyer, known for Fallout: New Vegas, Pillars of Eternity, and Pentiment, recently explored the concept of “crunchiness” in RPGs. During an interview ...
Three decades later, this classic RPG mechanic continues to inspire and influence some of the best games today.
The throwback approach to RPG game design has been responsible for some of the best games to appear in recent years. A huge highlight in 2023 was Baldur's Gate 3, which resurrected a classic series ...
TL;DR: Chris Avellone has joined Republic Games to develop a new dark fantasy RPG focused on immersive storytelling, meaningful choices, and classic gameplay elements like combat and character ...
There's a jump button in Dragon Age: The Veilguard. Press it, and the game's custom-made protagonist, Rook, leaps upward. The same button lets Rook vault across waist-high barriers and clamber up ...
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