When Ubisoft CEO Yves Guillmot described Skull and Bones as the first "AAAA" game, audiences were right to be a bit skeptical. In the end, Skull and Bones wound up feeling a bit like a stripped-back ...
Despite the inherent appeal of pirate-themed video games, offering players a romanticized take on crime-driven seafaring without the numerous real-world drawbacks, recent years have shown that making ...