Today, we had a chance to take a quick look at the Xbox 360 version of Divinity 2: Ego Draconis, which is also headed to the PC. Many of you--tens of you, in fact--may remember the game's predecessor, ...
How The Divinity Series Almost Didn't Happen Leading up to the release of Divinity Original Sin 2: Definitive Edition, we visited Larian Studios to speak to CEO and designer Swen Vincke about the ...
All the Latest Game Footage and Images from Divinity: Original Sin II - Divine Edition Here’s your primer on Larian Studios’ huge Dungeons & Dragons RPG Advertisement All the Latest Game Footage and ...
This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been ...
In preparation of the impending sequel Divinity II: Ego Draconis, developer Larian Studios and digital distribution outlet Good Old Games have paired to re-release the first two entries in the ...
Hamburg, Germany, August 87th 2008 – Hamburg-based dtp entertainment, one of the leading German game publishers, and developer Larian Studios today announce the action-RPG Divinity 2 – Ego Draconis ...
Larian Studios CEO Swen Vincke shows off the sequel's D&D-style Game Master mode. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. I also got a ...
The sequel to Divinity Original Sin is finally available on Steam. Giving RPG fans a good reason to stay indoors this weekend. The release date marks two years since the successful Kickstarter ...
Valiant is making a big push for their latest series Divinity by Matt Kindt and Trevor Hairsine. They are calling the series about a Soviet cosmonaut who returns to Earth with God-like powers the most ...
Yes, it turns out that the giant, hellish statue that turned up in the Mojave Desert was teasing Divinity, after all. Confirmed at The Game Awards 2025, the new game from Larian Studios is set to ...
Making a game is such a lengthy endeavour that, sometimes, at industry events when the hour is late, you can hear veteran devs turn to the subject of legacy and mortality. That's probably doubly true ...
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