Sure! Here is the revised description without links: Today Dominic is checking out Death Stranding on the PC. As the first pc ...
I've tested Nvidia's DLSS 4.5, and I hope I'm not going crazy, but the Quality and Performance Modes are nearly ...
It is worth noting that while only a selection of games were included in our benchmark charts, Alan Wake 2 and Hogwarts Legacy were tested to assess how DLSS 4 performs in those titles, and the ...
TL;DR: Borderlands 4, powered by Unreal Engine 5, demands high-end hardware, with a recommended GeForce RTX 3080 GPU for smooth gameplay. NVIDIA benchmarks reveal significant performance boosts using ...
Gamers worried that they may not be able to get decent performance in GSC Game World’s upcoming title Stalker 2: Heart of Chornobyl have been thrown a bone by Nvidia in a blog post from the company ...
Just like Star Wars: Outlaws, this game has no built-in benchmark, so tests were conducted in the game's opening level, which works out well thanks to the abundant foliage, presence of smoke monsters ...
Two mid-range graphics cards are going head to head at the exact same price point: Nvidia's GeForce RTX 5070 and AMD's Radeon RX 9070. In this review we compare both GPUs with multiple upscaling modes ...
Extremely expensive Barely any faster than RTX 4090 outside DLSS 4 New features need more game support High power draw The times they are a changing. With Moore's Law in tatters, even Nvidia has had ...
TL;DR: Intel's new open-source Computer Graphics Visual Quality Metric (CGVQM) evaluates video quality in AI-enhanced gaming, detecting artifacts from technologies like DLSS, FSR, and XeSS. This tool ...
The big picture: It's been more than six years since Nvidia introduced the world to its image enhancement and upscaling tech – deep learning super sampling, or DLSS for short. The latest ...
Thanks to INNO3D and their range of Nvidia RTX 50 series cards, we have stacked the RTX 5060, RTX 5070 and RTX 5080 head to head. In a Benchmark Battlefield of Graphics, High Frame Rates, Low Latency ...
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