"This is where we took inspiration from a lot of older games like Wind Waker, Kingdom Hearts, and Skyward Sword was a big ...
One of the hardest aspects of game design to define is good level design. There is no set formula for organizing a layout, sculpting interrelated structures and objects in an environment, using ...
Join members of the development team for a look at Operencia from a Design and 3D level building perspective as they discuss how a level comes to life, and more. Operencia: The Stolen Sun will be ...
When people think of JRPGs, Final Fantasy is often the first franchise that comes to mind, and perhaps the best know game in that franchise is Final Fantasy 7. The game's vibrant characters and ...
Free-form level design in FPS titles like Neon White encourages non-linear exploration and player agency. Neon White focuses on speed and movement over typical shooter gameplay, using unique cards for ...